
After many nights of battling myself I finally posted the game on reddit and it’s just ballooned from there. I didn’t make it for anyone but myself and I knew it had some flaws.

I heavily debated even sharing WVM in the first place. It was a ton to learn and I still learn a ton every single day and that won’t change anytime soon. It’s my first time writing a story, writing any code, making characters, making renders. Even early on, that had to be a surprise, tell us about that.Ī: Yeah, it was and still is an absolute surprise. Q: You came into the industry with WVM, and you have pretty much taken the adult gaming world by storm with it. I blew my paycheck on assets and that was money that I really didn’t have to blow back then. I downloaded it and fell in love with it. Which led to me searching and finding Daz3D. So one night I asked myself “How do they make these anyway?”. I’m a wholesome dude who loves to make people happy and my favorite games are ones where you do exactly that but they always had something missing too. I never enjoyed the stories about rather undesirable people and their road to sex via blackmail and magic. Games never fully scratched the itch I had. What was the spark that got you to create a VN, but mostly, a VN like WVM? It couldn’t have just been a single thought, you had to put planning into it.Ī: Like many others I found these visual novels and started to binge through them but there was something always missing for me. I have worked with Braindrop, and designed the brand and UI for his game. I am blessed by the fact that I can call Braindrop a friend.įull disclosure.

It showed us that things could be done differently. WVM is a game that bucked all of the trends of Adult Game development.
